Uncategorized Archives - FLUX:: Immersive https://www.flux.audio/category/uncategorized/ FLUX:: Immersive Tue, 17 Jun 2025 10:02:14 +0000 en-US hourly 1 https://wordpress.org/?v=6.9 https://www.flux.audio/wp-content/uploads/2017/08/132.png Uncategorized Archives - FLUX:: Immersive https://www.flux.audio/category/uncategorized/ 32 32 164167279 FLUX:: Immersive Présente le nouveau EVO:: Series Plugin Pack https://www.flux.audio/2023/01/19/flux-immersive-presente-le-nouveau-evo-series-plugin-pack/ Thu, 19 Jan 2023 17:47:22 +0000 https://www.flux.audio/?p=23895 Meung-Sur-Loire, France – Janvier 2023 FLUX:: Immersive, pionnier dans la conception de plug-in audio, l’analyse et les outils de production audio immersifs, est aujourd’hui fier d’annoncer la sortie du pack de plugins EVO:: SERIES PACK. Le EVO:: SERIES PACK comprend les formats les plus utilisés par les développeurs de logiciels tels que Avid Technology AAX […]

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Meung-Sur-Loire, France – Janvier 2023

FLUX:: Immersive, pionnier dans la conception de plug-in audio, l’analyse et les outils de production audio immersifs, est aujourd’hui fier d’annoncer la sortie du pack de plugins EVO:: SERIES PACK. Le EVO:: SERIES PACK comprend les formats les plus utilisés par les développeurs de logiciels tels que Avid Technology AAX (Native, DSP et VENUE), AU (Apple ®), VS3 (Merging Technologies) et VST2&3 (Steinberg). 

Fort du succès de l’EVO:: Channel, le channet strip ultime, le nouveau EVO:: SERIES PACK complète l’EVO:: Channel avec 4 nouveaux plugins EVO:: pour couvrir l’ensemble des besoins du mixage en live et en studio. 

  • EVO:: Comp – Compression
  • EVO:: EQ – Equalizer et Spectrum Analyzer
  • EVO:: In – Phase
  • EVO:: Touch – DeEssing, Sustain, Transient Shaping et Expanding

Chacun de ces plugins comprend le système unique EVO Drive, introduit dans l’EVO:: Channel, conçu pour ajouter une saturation douce et une chaleur à la source.

Au cœur de la série EVO::, on retrouve la simplicité et l’efficacité, ainsi qu’une proposition sonore unique, signée par le célèbre ingénieur du son Yves Jaget (The Jeff Healey Band, Star Academy France, Zazie, Jonny Lang, etc).

Tous les plugins de la série EVO::, y compris EVO:: Channel, offrent désormais une interface utilisateur redimensionnable. De plus, le multicanal étant au cœur de l’activité de FLUX:: Immersive, tous les plugins de la série EVO:: prennent désormais en charge 16 canaux, ce qui permet la prise en charge des formats de production multicanaux tels que Sony 360 ™, Dolby Atmos ™, Auro 3D Audio et bien d’autres.

Tous les produits incluent un an d’assistance et de mise à niveau.

MSRP : $149 / 145€

Offre de lancement : $99 / 95€

PAGES PRODUIT
https://www.flux.audio/project/evo-series/
https://www.flux.audio/project/evo-series-pack/

Toutes les dernières versions de FLUX::, incluant le FLUX:: Center, sont compatibles de macOS 10.14 (Mojave) à macOS 13.1 (Ventura) et Windows 10 & 11 64-bit. L’ancienne version 21.12, et les versions antérieures, restent disponibles dans le FLUX:: Center disponible ici : https://www.flux.audio/download/

A propos de FLUX:: Immersive

FLUX:: Immersive s’est forgé une réputation de leader dans la création de logiciels de traitement audio avec l’idée maîtresse de concevoir des outils techniquement innovants et inspirants pour les ingénieurs du son, et sans compromis sur la qualité audio. La société a toujours été à l’avant-garde du développement de solutions logicielles pour l’industrie audio professionnelle, prenant notamment en charge le traitement multicanal depuis plus d’une décennie. Ses produits sont fréquemment utilisés pour l’enregistrement surround, la post-production de films, le son immersif en direct et en installation, et dans diverses autres applications.

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FLUX:: et L-Acoustics proposent une standardisation de l’ADM-OSC pour l’audio orienté objets https://www.flux.audio/2021/11/05/flux-et-l-acoustics-proposent-une-standardisation-de-ladm-osc-pour-laudio-oriente-objets/ Fri, 05 Nov 2021 14:17:49 +0000 https://www.flux.audio/?p=19223 The post FLUX:: et L-Acoustics proposent une standardisation de l’ADM-OSC pour l’audio orienté objets appeared first on FLUX:: Immersive.

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Marcoussis et Orléans, France – Octobre 2021

Aujourd’hui la consommation de divertissement étant avide d’expériences riches et immersives, l’audio immersif tend à devenir un élément central dans divers flux de travail de production. Cependant, la multiplication du nombre de plateformes et de langages de communication propriétaires a été une barrière à l’adoption généralisée de l’audio spatial, et un défi à l’interopérabilité entre les outils de production. En effet, pour citer une vieille blague de l’industrie technologique, l’avantage des normes, c’est qu’il y en a tellement.

Aujourd’hui, FLUX::Immersive, L-Acoustics, Radio France et d’autres fabricants majeurs de l’industrie ont rejoint une initiative visant à standardiser Open Sound Control (OSC) en tant que protocole de transmission pour l’interopérabilité des systèmes audio immersifs.

La norme ITU BS.2076-2 Audio Definition Model (ADM) est une solution pour l’archivage et l’interopérabilité des productions audio immersives. ADM-OSC fournit une implémentation qui suit la norme de l’ITU, permettant de diffuser en temps réel les informations de positionnement des objets audio en utilisant le protocole Open Sound Control.

En s’appuyant sur les expériences d’utilisation de Radio-France, FLUX:: Immersive et L-Acoustics ont uni leurs forces pour créer un langage commun afin de faciliter l’intégration des systèmes dans le processus de production.

“Depuis 2018, Radio France mène des expérimentations de productions de concerts de musique électronique réalisés en audio orienté objets”, explique Hervé Déjardin, responsable de projets innovation audio à Radio-France.

Ces essais ont mis en évidence le besoin d’un protocole commun entre les différents éléments de la chaîne.  L’objectif étant de pouvoir adresser les flux de métadonnées à différents moteurs de rendu sans passer par des traducteurs.”

ADM-OSC propose un langage de communication universel entre les logiciels audio basés sur des objets pour le direct et la post-production. Un groupe de travail technique composé de spécialistes de l’industrie a été créé pour faire avancer cette proposition et collaborer sur les fonctionnalités. Ce groupe de travail a reçu le soutien de plusieurs fabricants et le langage ADM-OSC est actuellement mis en œuvre dans certains logiciels audio.

Comme l’explique Hugo Larin, FLUX: : Immersive Business Director : “Il n’y a rien de pire que d’essayer de construire un flux de travail intégré qui incorpore plusieurs fabricants et de finalement accouché d’un protocole de communication propriétaire. Nous avons senti qu’il était nécessaire d’adopter une communication commune, une grammaire commune, entre les acteurs de l’industrie.”

C’est dans cet esprit que FLUX::Immersive a ajouté ADM-OSC comme option de communication OSC d’entrée ou de sortie dans sa plateforme SPAT Revolution.

“Notre expérience nous montre clairement les défis que représente l’intégration de plusieurs éditeurs d’objets et/ou de renderers fournissant divers formats de flux dans une production”, observe Hugo Larin.

“Permettre aux outils d’interagir dans l’environnement du jour ou à différentes étapes d’un projet est l’une des choses que ce langage autour des objets audio peut brillamment réaliser.”

Guillaume Le Nost, directeur exécutif de L-Acoustics, Creative Technologies, ajoute : “En tant qu’industrie, nous devons définir le flux de travail immersif pour permettre la prochaine génération de productions. Je suis très heureux de constater que de nombreux fabricants de produits audio professionnels ont réagi positivement à notre initiative, des stations de travail audio numériques aux systèmes de diffusion. J’ai vraiment hâte de créer un écosystème très solide, dans lequel les utilisateurs pourront facilement utiliser plusieurs moteurs de rendu audio en même temps, ou passer facilement à la post-production avec des fichiers ADM au centre de leur flux de travail. ADM-OSC n’en est qu’à ses débuts, mais les utilisateurs et les fabricants peuvent déjà essayer une première mise en œuvre d’ADM-OSC dans notre logiciel L-ISA Controller.”

Un répertoire GitHub contenant les spécifications et un outil de test est disponible à l’adresse suivante : https://github.com/immersive-audio-live/ADM-OSC.

A propos de FLUX:: Immersive
FLUX: : Immersive s’est forgé une réputation de leader dans la création de logiciels de traitement audio avec l’idée maîtresse de concevoir des outils techniquement innovants et inspirants pour les ingénieurs du son, et sans compromis sur la qualité audio. La société a toujours été à l’avant-garde du développement de solutions logicielles pour l’industrie audio professionnelle, prenant notamment en charge le traitement multicanal, qui, depuis plus d’une décennie, est fréquemment utilisé pour l’enregistrement surround, la post-production de films, le son immersif en direct et en installation, et dans diverses autres applications.

A propos de SPAT Revolution
SPAT Revolution est un moteur de mixage audio immersif en temps réel à la pointe de la technologie, définissant l’art du mixage perceptif et orienté objet. Il permet de positionner intuitivement les sources audio dans l’espace, tout en permettant à la simulation acoustique de renforcer les impressions de profondeur et de localisation, indépendamment du format de sortie.

Conçu pour s’intégrer dans pratiquement n’importe quel flux de travail et doté d’une automatisation complète des paramètres de spatialisation, SPAT Revolution offre un large éventail de possibilités, permettant aux artistes, aux sound-designers et aux ingénieurs du son de concevoir, créer et mixer une expérience immersive exceptionnelle.

SPAT Revolution est le résultat d’un partenariat entre FLUX: : Immersive et l’institut de recherche français Ircam, créé pour mettre à la disposition du marché les vastes technologies développées.

About L-Acoustics
Founded in 1984 near Paris, France, L-Acoustics is the market leader in professional sound reinforcement technologies. With over 550 team members worldwide and offices in Paris, London, Singapore, Los Angeles, and New York, L-Acoustics is present in over 80 countries via our network of Certified Providers. Focused on solutions that elevate the audience experience, more than 20% of L-Acoustics’ talent is devoted to R&D in the areas of acoustics, applications, mechanics, electronics, signal processing, and software development. In recognition of creating innovative professional sound technology, L-Acoustics was named as one of Fast Company’s Most Innovative Companies of 2020.

Recognized for pioneering the line source array, L-Acoustics continues to shape the future of the professional audio industry with L-ISA Immersive Hyperreal Sound technology, a multidimensional, object-based approach to designing, mixing, and processing sound that results in extremely natural and intelligible audio, and a more vibrant, authentic connection between artists and their fans. Now also available for exceptional private sound spaces with L-Acoustics Creations designs.

L-Acoustics technologies can be heard in places like the Hollywood Bowl, Dickies Arena, Allianz Arena, home of Bayern Munich, or the Philharmonie de Paris, as well as the world’s top-grossing festivals, and on tour with world-class artists such as Mark Knopfler, Aerosmith, and P!NK.

A propos de Ircam
L’Ircam, Institut de recherche et de coordination en acoustique/musique, est l’un des principaux instituts publics de recherche au monde dans les domaines de l’expression musicale, de la science de la musique, du son et de l’acoustique. Ces dernières décennies, l’institut a joué un rôle important dans le monde de la musique d’avant-garde et de l’art électroacoustique, grâce à ses innovations scientifiques et technologiques révolutionnaires, dont de nombreux concepts de musique électronique et de traitement audio.

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Democracy for Immersive Audio at the 360 Paris Music Factory https://www.flux.audio/2020/06/12/democracy-for-immersive-audio-at-the-360-paris-music-factory/ Fri, 12 Jun 2020 16:06:00 +0000 https://www.flux.audio/?p=14320 The post Democracy for Immersive Audio at the 360 Paris Music Factory appeared first on FLUX:: Immersive.

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From Pre-Production to Live Show at the 360 Paris Music Factory

Democracy for Immersive Audio – Introducing the use of immersive audio in a performing arts venue is not a crazy exclusive scientific stunt, and not something that is out of reach today. 

In the above video, Sound engineer Jean-Loup Pecquais talks about how to setup and configure a standard stereo or LCR system, with additional loudspeakers surrounding the audience, running through Spat Revolution to provide alternate advanced panning tools for mixing immersive for a concert at the 360 Paris Music Factory venue in Paris, France. A venue where guest artists and engineers now gets the the creative freedom to produce immersive content with the in-house system.

The 360 Music Factory - Paris

The 360 ​​Paris Music Factory venue opened in the beginning of February 2020, in the heart ofthe Barbès district in Paris, and then presented its first immersive concert; a unique musical experience created by the Orléans jazz trio Akagera. Flux:: has been working in the 360 Paris Music Factory with the concert spatialisation aspect of the project and the venue is now equipped with Spat Revolution processing computer to host engineers and offer an alternate panning

The 360 is a quite small venue, with less than 200 seats and a total capacity of 300 with the tiers folded back. The acoustics in the venue is very controlled and quite dry making it an ideal situation for spatialization, and for playing with the direct sound to bring an additional dimension to the spectator’s experience.

The 360 Music Factory - Paris

The 360 Music Factory offers a pleasant setting for working with immersive audio. With their in-house Nexo system and a signal path going through an Allen & Heath SQ5 and a simple 8 speaker system setup, using Spat Revolution, gives the audience a full true immersive experience.

The NEXO system consist of two P12s out front and six ID24s for the main floor provides the option for immersive sound. Up top at the balcony  two P12s and two ID24s behind, covers the immersive aspect. The Allen & Heath SQ5 and two RIOs on the stage, all communicate on a Dante network, which enables a particularly fluid interaction with the SPAT Revolution.

The on-site system relies on eight main speakers surrounding the listener, and using the blueprint of their placement, provided by the NEXO NS-1 system, the speaker arrangement was sketched up in SPAT Revolution. By entering the placement of each speaker into the SPAT and from that configuration create a binaural simulation, the engineer can then listen in binaural from home, or anywhere outside the venue, and get an idea of what may happen during the show.

This approach creates the advantage to get started already in beforehand, using a multitrack recording from a previous concert, sending the tracks to Auxes in a DAW (in our case, Reaper) with SPAT Send plug-ins inserted, and then summing to a bus with the SPAT Return plug-ins inserted to get the signal return back from SPAT again.

In SPAT Revolution all the inputs correspond to the send plug-ins from the DAW, each and one connected to a source object, and the sources routed to a Room to work virtually in the acoustic space of the concert hall, distributing the sounds within the space, start imagining soundscapes and playing with the reverb, all in order to envisage how the show will play out in the end.

To monitor this in binaural a Master can be created and linked to the Room, with a conversion block in the Binaural Monitoring block to convert the actual 8.1 system to binaural.  Option in the Binaural Monitoring block to select an HRTF

With this setup, it’s possible to start working on the placement of the instruments in the space, based on the recorded material, and to use the workflow to anticipate a certain number of things that may happen in the venue.

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How to set up your DAW with SPAT Revolution https://www.flux.audio/2020/05/01/how-to-set-up-your-daw-with-spat-revolution/ Thu, 30 Apr 2020 22:00:00 +0000 https://www.flux.audio/?p=14024 The post How to set up your DAW with SPAT Revolution appeared first on FLUX:: Immersive.

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The easiest and fastest way to get started with SPAT Revolution in a DAW environment is by using the Local Audio Path mode, running SPAT Revolution on the same workstation as the DAW.

To facilitate this and to get started easily, we have created sessions and templates for a variety of DAWs and SPAT Revolution.

 

Steinberg NUENDO

Project Sessions and Templates downloads

Template used in the video tutorial

Other templates

  • Basic music NPR
    Stereo, 5.1, Atmos 5.1.4  output formats with binaural monitoring.

Resources for more information and troubleshooting

AVID Pro Tools

 

 

Project Sessions and Templates downloads

Template used in the video tutorial

Other templates

  • Basic music PTX
    Stereo, 5.1, Atmos 5.1.4  output formats with binaural monitoring

Note: For Avid HDx users, please make sure to use the specific Pro Tools HDX template session. This ensures that the Native SPAT Revolution plugin gets instantiated under Pro Tools HDX systems using local audio path (the audio pipe or bridge) function of SPAT Revolution production suite.

Resources for more information and troubleshooting

 

Merging Technologies Pyramix

 

Project Sessions and Templates downloads

Template used in the video tutorial

Other Templates


Resources for more information and troubleshooting

 

 Cockos Reaper

 

 

Project Sessions and Templates downloads

Template used in the video tutorial

Other Templates

Resources for more information and troubleshooting

 

Additional Resources

Our product specialists are continuously working on different setups and templates, and in the future we will add templates for Steinberg Nuendo, Ableton Live and many others.

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Waseda’s Artware hub Brings Immersive to Life with SPAT Revolution https://www.flux.audio/2020/04/09/wasedas-artware-hub-brings-immersive-to-life-with-spat-revolution/ Thu, 09 Apr 2020 20:37:18 +0000 https://www.flux.audio/?p=13870 The post Waseda’s Artware hub Brings Immersive to Life with SPAT Revolution appeared first on FLUX:: Immersive.

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Tokyo, Japan – April 2020

Shinjuku has a long history as one of Tokyo’s most vibrant areas, and Waseda is arguably the district’s cultural and creative nexus. The area is home to the renowned Waseda University, as well as numerous museums, theaters, night clubs, and performance spaces.

Waseda’s newest venue, the Artware hub, opened its doors in late 2019. Commissioned by the Kakehashi (Arts and Cultural Foundation), the space is the realization of a lifelong dream of Roland Corporation founder and visionary Ikutaro Kakehashi.

What appears at first glance to be a fairly typical live performance venue is, in fact, much more. Designed as an experimental acoustic space, the facility incorporates an unparalleled 36.8 multi-channel immersive audio system based around FLUX::Immersive’s SPAT Revolution software engine.

The concept for the space was brought to life by Ikuo Kakehashi, the Kakehashi Foundation’s Director, and son of the famed inventor, working with producer/engineer Keiichi Itoh. As Ikuo explains, his father was always cognizant of the relationship between music and technology, and the impact of an environment on creative collaboration. “My father used to say that no matter how good the instrument maker made the instrument, it would be meaningless without a proper place to experience it,” Ikuo observes.

The venue takes its name from the term “Artware,” coined by Ikutaro Kakehashi. The term refers to not just hardware and software, but also to the human experience of an artistic performance. “We wanted to create a space that was more than merely a concert hall, that was a place where content of all kinds could be realized, and an environment where multiple people could gather and share in that performance,” Ikuo explains.

The immersive listening experience was an important part of the performance environment for Ikutaro Kakehashi. As early as 1991, he had developed a 3D audio processor dubbed RSS – Roland Sound Space – one of a number of early attempts to create an immersive experience using regular stereo speaker configuration. “In designing the space, one of the most important areas of content creation for us was immersive audio,” Ikuo confirms.

At the heart of the immersive audio system is FLUX:: Immersive’s SPAT Revolution, providing acoustic simulation that allows the user to freely arrange input sources in a virtual space where loudspeakers may be freely placed to create virtually any configuration of sonic landscape.

The system is configured using a single purpose-built computer. An RME HDSPe-MADI FX interface provides up to 64 channels of MADI I/O at 96kHz across the 36-channel system. An Avid S6L console offers tight integration with SPAT Revolution for controlling input sources. Since the actual FOH mix position is program dependent, the S6L is purposely housed in a road case to enable it to be moved to the appropriate sweet spot.

Audio sources from the stage, as well as pro tools outputs, are connected to the S6L via AVB, and signal is routed to SPAT via MADI. An Avid MTRIX is at the core of the Artware hub system, providing routing matrix and system monitoring and control. Outputs are converted from MADI to Dante for system distribution.

The multi-channel speaker arrangement is comprised of 24 in-wall speakers at two elevations, 2.5 meters and 5 meters, each with 12 speakers arranged in 360 degrees at 30 degrees apart. Nine more speakers – eight in a circle and one at zenith – are attached to a central grid mounted to the ceiling. Three more speakers occupy temporary locations on the front floor for special effects. Eight subwoofers in four cardioid pairs complete the loudspeaker configuration.

Since its opening in the fall of 2019, the Artware hub has hosted a wide range of performances and garnered high praise from visitors and performers alike. Thanks to the efforts of Ikuo Kakehashi and Keichi Ito, and innovative technologies like SPAT Revolution, Ikutaro Kakehashi’s vision can finally be realized.

Systems Solutions Provider: ROCK ON PRO

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Introduction to Spat Revolution – Online Training Session https://www.flux.audio/2020/04/03/introduction-to-spat-revolution-online-training-session/ Fri, 03 Apr 2020 14:19:43 +0000 https://www.flux.audio/?p=13897 The post Introduction to Spat Revolution – Online Training Session appeared first on FLUX:: Immersive.

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We are pleased to invite you for a 2 hour live online training session on the FLUX:: IRCAM Spat Revolution software.

In this training session, we will explore the use of the software and learn how to design various types of systems, study use cases and look at different ways to integrate with third party elements.

The training includes a 90-day license of Spat Revolution, so you can take a deeper dive at your own pace, and to make it possible to follow the training steps hands on during the session.

Our qualified FLUX:: Immersive Consulting Group team members will be online to assist and to answer your questions live.

The full two-hour training session will be held at two occasions:

April 14th Session

8:00 AM EST (Eastern Standard Time, New York)

2:00 PM CEST (Central Europe Summer Time, Paris)

9:00 PM JSP (Japan Standard Time, Tokyo)

April 15th Session

9:00 AM PST (Pacific Standard Time, Los Angeles)

12:00 PM EST (Eastern Standard Time, New York)

6:00 PM CEST (Central Europe Summer Time, Paris)

 

This training session will be divided in 4 main modules of roughly 30 minutes each. 

As we are delivering you this session live, you will be welcomed to ask your questions in the chat window. Our FLUX:: Immersive team will do their best to respond to those questions. At the end of each of the modules we will be reviewing some of the important questions received.

4 Modules

  1. Introduction 
  2. Exploring Spat Revolution software engine 
  3. Deploying Spat Revolution software 
  4. Integration of third party

The post Introduction to Spat Revolution – Online Training Session appeared first on FLUX:: Immersive.

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FLUX:: is Immersed in Expansion https://www.flux.audio/2020/02/07/flux-is-immersed-in-expansion/ Fri, 07 Feb 2020 19:27:41 +0000 https://www.flux.audio/?p=13627 The post FLUX:: is Immersed in Expansion appeared first on FLUX:: Immersive.

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Orleans, France – February 2020…

It has been a banner year for FLUX::Immersive, a pioneer in audio plug-in design and immersive technologies. The company enjoyed tremendous growth in 2019, and enters 2020 primed for even more expansion. Unified under the FLUX:: brand, the company now encompasses multiple divisions focused on engineering and business development.

The company’s home office in Orleans, France is now home to Flux: Software Engineering (SE). Led by company founder and President Gaël Martinet, Flux SE is focused on software research and development, including the company’s highly acclaimed SPAT Revolution immersive software. Flux SE’s third-party development projects include prototyping and development of audio plug-ins, workstation platforms, software processing libraries and algorithms, working with such high-profile collaborators as IRCAM, Merging Technologies, and Jünger Audio.

The recent opening of Montreal, Canada-based Flux Technologies, home of Flux:: Immersive Consulting Group, provides the company with a strong presence in North America. Technology veteran and long-time key partner Hugo Larin joins the company as a shareholder and Director of Business Development, and will spearhead global expansion of the company’s sales and marketing network, as well as overseeing integration with hardware manufacturers, and expanding the company’s growing presence in the live entertainment sector.

“We have come a long way since I founded Flux 20 years ago, and it’s been an amazing journey,” remarked Martinet. “And yet it’s clear that this was just the beginning. Our growth now has dramatically accelerated. We have some exciting new products and projects in the works, and the future is very bright for Flux.”

“Flux products speak for themselves, and our collaborations with technology leaders has given us a unique perspective on the needs and demands of industry professionals worldwide,” added Larin. “From our humble beginnings as a single-owner software engineering startup, Flux has  grown to become a customer-focused leader and innovator. Today Flux technology can be found in the world’s leading performance venues and studios. We’re immensely proud of the team we’ve built, and the best is yet to come.”

For more information on Flux:: visit www.flux.audio or connect with #fluximmersive on social media.

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ISE 2020 Amsterdam February 11-14 at the RAI Amsterdam Convention Centre https://www.flux.audio/2020/02/07/ise-2020-amsterdam-february-11-14-at-the-rai-amsterdam-convention-centre/ Fri, 07 Feb 2020 17:26:44 +0000 https://www.flux.audio/?p=13612 The post ISE 2020 Amsterdam February 11-14 at the RAI Amsterdam Convention Centre appeared first on FLUX:: Immersive.

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Merging Technologies and FLUX:: Immersive (Booth 7-P182)
We have the pleasure to join our longtime manufacturing partner Merging Technologies previewing the integration of Spat Revolution with the Ovation Media Server and Sequencer, an excellence in Show Control.
 
This integration will show how both applications can be used for Immersive audio content creation and, most importantly, provide the option to create cues based on OSC recording and editing. In addition, this integration makes it possible for the Ovation mixer parameter and automation to communicate with Spat Revolution Source Objects. 
 
FLUX:: Immersive and BlackTrax Real Time Tracking (Booth 3-C125)
Spat Revolution will this year be the spatial audio engine of choice for the Cast Group of Companies exhibit of their Real-Time Tracking solution BlackTrax. Together with Adamson Loudspeaker the audio demo will consist of a Spat Revolution audio engine interconnecting to the Milan-ready (AVB) world’s first network redundant loudspeakers.

https://www.iseurope.org/ 

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Spat Revolution – Real Time Immersive Live Engine https://www.flux.audio/2019/12/20/spat-revolution-real-time-immersive-live-engine/ Fri, 20 Dec 2019 21:00:00 +0000 https://www.flux.audio/?p=13557 The post Spat Revolution – Real Time Immersive Live Engine appeared first on FLUX:: Immersive.

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Spat Revolution is a software engine running on standard computer hardware, dedicated to offline show content creation workflows and real time live applications.

Computer Hardware

Running on generic hardware means that a vast pool of audio interfaces (e.g., MADI, network AVB, or Dante / AES67 virtual audio entities), and a wide range of sample rate options (from 44.1Khz – 384Khz), are available for the system device setup. Low latency can be achieved with low block size software options (starting at 16 block size), the appropriate choice of audio interface, and most importantly, a computer sufficiently resourced and optimized for real time audio. The actual Spat setup (number of sources, rooms and such) has no impact on latency, which is predictable, fixed, and can be easily defined in accordance with the user’s  hardware setup.

Simultaneous output systems (virtual spaces called rooms) with more than 32 channels of networked 48Khz audio, or hardware dedicated as a real-time  audio engine , typically requires specific validation.

In most application scenarios,  a dedicated computer is preferred. While memory (RAM) resources are not critical, multiple core CPU processing power is critical, as parallel processing is used to treat the actual source in the software. Because the software offers 3D control areas, an efficient graphics with at least 4-8 Gb of memory is also required. Appropriate e optimization of the computer will then achieve optimal system performance.

For those not inclined to DYI system design, hardware can be specified (and provided) by integrators or via the FLUX::Immersive Consulting Group, offering a range of services for system deployment and integration. Channel count, sample rate, audio distribution method, and any required third party control integration , are basic parameters when defining proper system design elements.

Live production, Immersive technical services, and consultancy

To support live production deployments, technical services are available from  FLUX:: Immersive Consulting Group, ranging from fully configured hardware/software system packages based on specific project requirements, to pre-design, guidelines, deployments, system tuning, commissioning, and training. 

To support Live production, new software options will be available in 2020 offering live application-specific feature sets:

  • Show/  Config modes
  • Snapshot system with interpolation, 
  • Remote and Server “renderer” mode (where computer(s) are dedicated to processing without  GUI user interface and remote computer handle control) 
  • New spatialization option of Wave Field Synthesis (WFS) that can be applied to a Frontal system for example (7-8 frontal arrays or more).

Content Creation

With content creation workflow a critical part of the live production process, Spat Revolution’s  ability to run on generic hardware offers the sound designer an opportunity to start an offline conception on a local computer (without the need for specific hardware). Spat Revolution seamlessly integrates with a variety of DAWs and Playback systems, allowing for local inter-application audio transport and automation. Compatible third party systems include Ableton Live, Nuendo, Pro Tools, Reaper, QLab, and many others. Spat Revolution’s production suite includes three plugins (AU, AAX and VST):Spat Send, Spat Return and Spat Room. The user can  build automation network cues, write automation of an immersive mix to a timeline or to cues, preview the results (binaurally or on smaller scale speaker arrangement), and build a show that is ready to move to dedicated live playback systems and Spat Revolution Live Computer engine. 

From creation to delivery!

The creation phase can be managed on a single computer, and easily  migrated to a network of show controllers, audio playback, mixing desks and Immersive audio engines.

Real Time Software Engine

Working in a live, real-time engine mode requires the ability for control via a variety of third party systems over the network. This integration is accomplished via the Spat OSC  (Open Sound Control) dictionary, or via the presence of Spat plugins on the network from the DAW or Playback system. Live console integrates the ability to provide encoder control for each source in Spat Revolution, and take advantage of mixing desk snapshot capability to create automation with timing interpolation parameters. This integration is currently offered with Avid S6L Live Sound console via Spat Send plugin or using generic OSC commands with mixing console offering OSC control, such as the Digico SD series. The power of OSC means that any third party system with this capability can potentially be part of the immersive audio control. Also on the subject of real time, Spat Revolution offers support for  real time tracking systems such as BlackTrax (RTTrPM procoll support), Zactrack and Stagetracker, which can be integrated in this real time immersive audio package.

Redundancy

Redundancy and the need for a complete fail over being critical in live production, the Spat Revolution immersive system can operate in redundant mode, with the secondary system simultaneously outputting discrete audio channels as back-up output, routed to a loudspeaker management system or back to the audio mixing system. For this, two Spat Revolution systems (Spat license includes two activations) can be deployed and simultaneously receive audio feed and automation. While the Spat Send plugin allows for dual OSC output, each targeting the systems in parallel, other controllers (Lemur Ipad controllers, OSC Network cues, etc.) can target both systems as well . Audio is output from both the primary and secondary systems, providing redundant sources to the diffusion loudspeaker system.

To this extent, Spat Revolution can be deployed strictly as a remote control (no audio processing), targeting commands to two Spat computer engines dedicated to audio processing via OSC commands.

Immersive Audio Spatialization Techniques 

Spat Revolution addresses panning over multi-channel immersive audio systems without the requirement of a closed framework, adapting easily to speaker design arrangements for various productions with spatial audio techniques and panning methods to suit different applications (Binaural, High order ambisonic HOA or 2D/3D Channels based with WFS, VPAB, DBAP, KNN, SPCAP and more panning methods). Multiple virtual spaces in the software engine called “Rooms” allow you to deliver to multiple diffusion systems (virtual spaces using all or partial speaker arrangement setups) and offer extensive flexibility in creating custom 2D or 3D speaker arrangements. This allows addressing unconventional stage setups where 5, 7 or more speaker hangs are spread across the stage with somewhat equal separation between each, or having an arrangement of multiple loudspeakers  in arbitrary locations. It is important to note that these virtual spaces each include acoustic simulations (reverb engines) to generate early reflections localized with each source, along with a reverb tail end that is diffused at the outputs, thus creating a sense of depth and reality!

On the subject of multiple virtual rooms in Spat revolution, it is important to mention that in the creation phase or studio style scenario, delivering simultaneous output streams is created by recording multiple stream formats of the same immersive mix in the DAW.. For  example, a sound designer can create a binaural output preview on headphones while on a plane, and a surround speaker arrangement for studio work, while simultaneously creating content for multi-speaker arrangements of the actual show itself which may have speakers by the dozen!

Spat Revolution also offers advanced virtual source parameters from the  simple (basic radiation control of azimuth, effective 360 degree pan, and basic source distance) to very complex situations where multiple  perceptual factors are being controlled

Software engineering and technology 

FLUX:: has been a software development partner with French research institute IRCAM (www.ircam.fr), since 2008, and Spat Revolution is the result of decades of research and achievements. Many of these technologies have been successfully deployed in live sound installations with products including  Spat in MaxMSP, Panoramix, with the legacy unique Spat audio plugin, and most recently with Spat Revolution.

The FLUX:: and IRCAM cooperation offers  a variety of spatial audio techniques to users and designers, sharing a vision of open development. Behind these various spatialization and audio panning techniques is the desire to offer creativity, flexibility and the ability to adapt to each application and  creative challenge, whether sweet spot-centric , live performance, or and installation-based, and regardless of where the audience may be distributed.

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LS Media Joins the FLUX:: Immersive Consulting Group https://www.flux.audio/2019/12/20/ls-media-joins-the-flux-immersive-consulting-group/ Fri, 20 Dec 2019 10:47:51 +0000 https://www.flux.audio/?p=13549 The post LS Media Joins the FLUX:: Immersive Consulting Group appeared first on FLUX:: Immersive.

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Orléans, France—December 2019… FLUX:: and LS Media are pleased to announce that LS Media has joined the FLUX:: Immersive Consulting Group, a coalition of companies and individuals that provide services and support for the deployment of FLUX:: Spat Revolution and other FLUX:: immersive audio products and technologies.
Based in Montreal, Canada, LS Media provides a variety of services for the professional audio market, including design assistance, system commissioning, predesign, operator and system training, and hardware testing, qualification, and support. LS Media is especially well known for its services for AVID customers.

Founded in 2006, Flux:: creates intuitive and technically intuitive and technically innovative audio software tools, used by sound engineers and producers in the professional audio, broadcast, post production and mastering industry.
The French company is at the forefront of the immersive audio revolution, teaming with Paris-based research institute IRCAM to provide groundbreaking reverberation, acoustics, and spatialization technology and research.

“LS Media will still be an AVID Learning partner and will continue to provide AVID certification and commissioning,” notes LS Media Business Director Hugh Larin, “The big news is that as part of the FLUX Immersive Consulting Group, we’re now providing our services for the deployment of FLUX:: immersive technologies, including Spat Revolution. We can help with design assistance and predesign support, and we will provide consulting services when people are not quite sure where to start when putting together a FLUX:: immersive system. We’ll go all the way to hardware qualification, hardware support, and lists of what should be deployed.”

“LS Media is an essential partner in the FLUX Immersive Consulting Group,” emphasizes FLUX:: founder Gaël Martinet. “LS Media brings in-depth technical expertise and extensive experience providing high-level design, consulting, technical support, and other services for audio professionals. In particular, Hugo Larin has been a key collaborator in the FLUX:: Spat Revolution audio engine project, and he has deep roots in audio mixing, design, and operation, as well as in networked control and data distribution. With the addition of LS Media, the FLUX Immersive Consulting Group is far stronger. Customers who want to deploy Spat Revolution and our other immersive audio technologies can now access a level of services that was not previously available.”

For more information about FLUX:: SE, visit www.flux.audio. For more information about LS Media, visit https://lsmediapro.ca.

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